best motorbike helmet for glasses image
Devious Do
I want to know what makes it unique(saints row,and past GTA games)
Answer
thye go tons of detail in the city thye said you can even see gras in sidewallsk
the streets look differnet depending where you in the city i mean the street it self not just how many cars there is and that
you will not see the same person with same suits of clothing on the same street
Gameplay
After the initial load sequence, there are no loading sequences during gameplay. A Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen."[25]
Titles in the GTA series have traditionally been heavily mission based (fixed missions must be completed to progress through each game), but the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other."[25]
Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates,[26] playing darts and bowling. Niko may become intoxicated, causing him to stumble and the camera to blur and bounce about.
The player will not be able to fly any fixed-wing aircraft.[27] However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the game.
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc.[28]
The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu.
The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.[29]
Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random.
Players will be able to choose from five different camera views while in a car, including a dashboard view, two outside views near and far from the car, a road view, and a cinematic view.[citation needed] The new chase cam will follow the player but focus the camera direction on a target vehicle.[30]
All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.
When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.[31]
The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous games was awkward and cumbersome.[32] The player can slide to cover, blindfire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system.[33] Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, Body armour will be damaged more by gunshots and stab wounds.[34]
Notable weapons in this game other than melee fighting with fists and knives include pistols, submachine guns, assault rifles, sniper rifles, rocket launchers, and molotov cocktails.[35]
Niko will be able to visit comedy clubs and cabarets in the game.[36]
There will be no jet-packs, bicycles, parachutes or tanks[37]
There is now an autosave that activates after completing a mission.[38]
Every street in Liberty City contains a physical sign with a name on it.[citation needed]
The vehicle GPS systems in Grand Theft Auto IV can be used to display the best route to take on a mission which requires you to travel to a different place. This route is marked on the map.[citation needed]
NPC behaviour
According to Dan Houser, "virtually none of the characters from the previous games are returning, as a lot of them are dead anyway."[39]
Police and wanted levels will now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police will not shoot at Niko unless he has committed a serious offence. If they catch up to Niko, he will put his hands up and the player will have the option to attempt to escape before the handcuffs are slapped on.[33] Additionally, pedestrians with cellphones can now report crimes.[40][41]
Interpersonal relationships are now dynamic; ignoring cell phone calls or refusing help will change the attitude of specific characters towards Niko.[33]
Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions.[citation needed] The flow of pedestrians and traffic will be different depending on the time of day. Pedestrians and motorists will often act as good Samaritans and aid characters that Niko is attacking or carjacking.[33]
Environment
Niko's outfit can be changed throughout the game. However, it will not be possible to customise his physique or hairstyle as in Grand Theft Auto: San Andreas, as Dan Houser explained: "We want this installment to focus more on interacting with other in-game people other than yourself."
When Niko goes to the hospital, he has to pay $100 and he will keep his weapons. When Niko gets arrested, he has to pay more than $100 and he will lose his weapons.
In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself.[42]
The player can hail a cab in order to travel to any address in the city. When riding, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately.[citation needed] The player will be able to ask the driver to change the radio station by pressing D-pad left or right.
Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "TW@" (twat) in order to upload a resume for prospective employers.[40] There are over 100 accessible, fictitious websites within the game. Although TW@ was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".[43]
Every street in the game will have a name; some missions will require the player to go to a specific address.[44]
A day in Liberty City is forty-eight minutes long (one game hour lasts two minutes in real time), instead of twenty-four minutes as in previous Grand Theft Auto titles.[45]
Some meetings in the game will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game
thye go tons of detail in the city thye said you can even see gras in sidewallsk
the streets look differnet depending where you in the city i mean the street it self not just how many cars there is and that
you will not see the same person with same suits of clothing on the same street
Gameplay
After the initial load sequence, there are no loading sequences during gameplay. A Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen."[25]
Titles in the GTA series have traditionally been heavily mission based (fixed missions must be completed to progress through each game), but the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other."[25]
Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates,[26] playing darts and bowling. Niko may become intoxicated, causing him to stumble and the camera to blur and bounce about.
The player will not be able to fly any fixed-wing aircraft.[27] However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the game.
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc.[28]
The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu.
The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.[29]
Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random.
Players will be able to choose from five different camera views while in a car, including a dashboard view, two outside views near and far from the car, a road view, and a cinematic view.[citation needed] The new chase cam will follow the player but focus the camera direction on a target vehicle.[30]
All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.
When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.[31]
The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous games was awkward and cumbersome.[32] The player can slide to cover, blindfire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system.[33] Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, Body armour will be damaged more by gunshots and stab wounds.[34]
Notable weapons in this game other than melee fighting with fists and knives include pistols, submachine guns, assault rifles, sniper rifles, rocket launchers, and molotov cocktails.[35]
Niko will be able to visit comedy clubs and cabarets in the game.[36]
There will be no jet-packs, bicycles, parachutes or tanks[37]
There is now an autosave that activates after completing a mission.[38]
Every street in Liberty City contains a physical sign with a name on it.[citation needed]
The vehicle GPS systems in Grand Theft Auto IV can be used to display the best route to take on a mission which requires you to travel to a different place. This route is marked on the map.[citation needed]
NPC behaviour
According to Dan Houser, "virtually none of the characters from the previous games are returning, as a lot of them are dead anyway."[39]
Police and wanted levels will now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police will not shoot at Niko unless he has committed a serious offence. If they catch up to Niko, he will put his hands up and the player will have the option to attempt to escape before the handcuffs are slapped on.[33] Additionally, pedestrians with cellphones can now report crimes.[40][41]
Interpersonal relationships are now dynamic; ignoring cell phone calls or refusing help will change the attitude of specific characters towards Niko.[33]
Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions.[citation needed] The flow of pedestrians and traffic will be different depending on the time of day. Pedestrians and motorists will often act as good Samaritans and aid characters that Niko is attacking or carjacking.[33]
Environment
Niko's outfit can be changed throughout the game. However, it will not be possible to customise his physique or hairstyle as in Grand Theft Auto: San Andreas, as Dan Houser explained: "We want this installment to focus more on interacting with other in-game people other than yourself."
When Niko goes to the hospital, he has to pay $100 and he will keep his weapons. When Niko gets arrested, he has to pay more than $100 and he will lose his weapons.
In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself.[42]
The player can hail a cab in order to travel to any address in the city. When riding, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately.[citation needed] The player will be able to ask the driver to change the radio station by pressing D-pad left or right.
Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "TW@" (twat) in order to upload a resume for prospective employers.[40] There are over 100 accessible, fictitious websites within the game. Although TW@ was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".[43]
Every street in the game will have a name; some missions will require the player to go to a specific address.[44]
A day in Liberty City is forty-eight minutes long (one game hour lasts two minutes in real time), instead of twenty-four minutes as in previous Grand Theft Auto titles.[45]
Some meetings in the game will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game
what are all the features gta iv will have?
spiky13
what would you like to see in gta iv?
Answer
After the initial load sequence, there are no loading occurrences when entering/exiting buildings or crossing islands. The extent of the no-load-time expectation in the game has also been commented on; a Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen."[10]
Thanks to the new engine, the graphics have been greatly improved in terms of the characters. There are fewer straight edges on characters and motions seem much more fluid. Rockstar aficionados noted that the game lacked the character's signature hand design, which many of them described as the "deformed lobster claw". This was welcomed by many game critics, who claimed that the Grand Theft Auto series did not graphically evolve as much as other titles had with each subsequent release.
Details demonstrated how variations in the terrain cause the way the character walks to change. The way the player moves is controlled by a physics engine instead of pre-written animations, therefore enabling character movements to be more realistic. Rockstar Games announced that Euphoria by NaturalMotion would be used in future Rockstar titles, confirming that Euphoria would indeed be used in the game.[14]
The faster the player taps a controller button, the faster Niko runs.
Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random. Players will be able to choose from four different camera views while in a car, including a dashboard view. All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.
When driving in a car the player will be able to press the left shoulder button to smash the window with his elbow, free aim using the right analogue stick and fire out of the broken window with either a pistol or machine gun.[15]
Police artificial intelligence and star wanted levels now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police will not shoot at Niko unless he has committed a serious offense. If they catch up to Niko, he will put his hands up and the player has a chance to run away. Additionally, pedestrians with cellphones can now report crimes.[16][17]
Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions.[citation needed] The flow of pedestrians and traffic will be different depending on the time of day.
The gunfight system has been reworked to feel natural by utilising a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, the reason being that the combat system in previous games seemed awkward and cumbersome.[18] The player can slide to cover, blind fire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits.
Heavy fire will scar - and permanently destroy - parts of the environment. It is possible to shoot through walls with powerful weapons.[citation needed]
When Niko goes to the hospital, he has to pay $100 and he gets to keep his weapons. When Niko gets arrested, he has to pay more than $100 and he will lose his weapons.
When in a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself. [19]
The player will not be able to fly any fixed-wing aircraft,[20] unlike in some previous instalments of the Grand Theft Auto series. However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the game. The player will also be able to control boats.[21]
The player has the option of hailing a cab in order to travel to any address in the city. When riding in the cab, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately.[citation needed] The player will be able to ask the driver to change the radio station by pressing D-pad left or right. There are 18 radio stations in Liberty City which Niko can listen to through his phone or the radio.
Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates,[22] playing pool, darts, bowling, eating, and drinking. Niko may become intoxicated by which the character stumbles and the blurry camera bounces about.
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. [23]
The use of mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The phone can be used outside of vehicles to listen to the radio. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 and trick the police to send a dispatch. He can also contact the paramedics and the fire station. He will also be able to play music from his phone, wherever the player's location.
Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed in a GamesTM Magazine article that Niko can access the internet from various cyber cafes (one of which is called "TW@") in order to upload a resume for prospective employers.[16] According to Dan Houser, there are over 100 accessible, fictitious web-sites within the game.[24]
Niko's outfit can be changed throughout the game. However, it will not be possible to customise his physique or hairstyle as in Grand Theft Auto: San Andreas.[25]
It has been revealed that every street in the game will have a name for the reason that some missions will require the player to go to a specific address.[26]
There is now an autosave that activates after completing a mission.[27]
A day in Liberty City is forty-eight minutes long, instead of twenty-four as in previous Grand Theft Auto titles (one game hour lasts two minutes in real time).
Some meetings in the game will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game.
I would like to see that u can decorate the house that u buy, cook, married, blowing up buiding and they have to built a new one.
After the initial load sequence, there are no loading occurrences when entering/exiting buildings or crossing islands. The extent of the no-load-time expectation in the game has also been commented on; a Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen."[10]
Thanks to the new engine, the graphics have been greatly improved in terms of the characters. There are fewer straight edges on characters and motions seem much more fluid. Rockstar aficionados noted that the game lacked the character's signature hand design, which many of them described as the "deformed lobster claw". This was welcomed by many game critics, who claimed that the Grand Theft Auto series did not graphically evolve as much as other titles had with each subsequent release.
Details demonstrated how variations in the terrain cause the way the character walks to change. The way the player moves is controlled by a physics engine instead of pre-written animations, therefore enabling character movements to be more realistic. Rockstar Games announced that Euphoria by NaturalMotion would be used in future Rockstar titles, confirming that Euphoria would indeed be used in the game.[14]
The faster the player taps a controller button, the faster Niko runs.
Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random. Players will be able to choose from four different camera views while in a car, including a dashboard view. All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.
When driving in a car the player will be able to press the left shoulder button to smash the window with his elbow, free aim using the right analogue stick and fire out of the broken window with either a pistol or machine gun.[15]
Police artificial intelligence and star wanted levels now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police will not shoot at Niko unless he has committed a serious offense. If they catch up to Niko, he will put his hands up and the player has a chance to run away. Additionally, pedestrians with cellphones can now report crimes.[16][17]
Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions.[citation needed] The flow of pedestrians and traffic will be different depending on the time of day.
The gunfight system has been reworked to feel natural by utilising a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, the reason being that the combat system in previous games seemed awkward and cumbersome.[18] The player can slide to cover, blind fire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits.
Heavy fire will scar - and permanently destroy - parts of the environment. It is possible to shoot through walls with powerful weapons.[citation needed]
When Niko goes to the hospital, he has to pay $100 and he gets to keep his weapons. When Niko gets arrested, he has to pay more than $100 and he will lose his weapons.
When in a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself. [19]
The player will not be able to fly any fixed-wing aircraft,[20] unlike in some previous instalments of the Grand Theft Auto series. However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the game. The player will also be able to control boats.[21]
The player has the option of hailing a cab in order to travel to any address in the city. When riding in the cab, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately.[citation needed] The player will be able to ask the driver to change the radio station by pressing D-pad left or right. There are 18 radio stations in Liberty City which Niko can listen to through his phone or the radio.
Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates,[22] playing pool, darts, bowling, eating, and drinking. Niko may become intoxicated by which the character stumbles and the blurry camera bounces about.
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. [23]
The use of mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The phone can be used outside of vehicles to listen to the radio. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 and trick the police to send a dispatch. He can also contact the paramedics and the fire station. He will also be able to play music from his phone, wherever the player's location.
Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed in a GamesTM Magazine article that Niko can access the internet from various cyber cafes (one of which is called "TW@") in order to upload a resume for prospective employers.[16] According to Dan Houser, there are over 100 accessible, fictitious web-sites within the game.[24]
Niko's outfit can be changed throughout the game. However, it will not be possible to customise his physique or hairstyle as in Grand Theft Auto: San Andreas.[25]
It has been revealed that every street in the game will have a name for the reason that some missions will require the player to go to a specific address.[26]
There is now an autosave that activates after completing a mission.[27]
A day in Liberty City is forty-eight minutes long, instead of twenty-four as in previous Grand Theft Auto titles (one game hour lasts two minutes in real time).
Some meetings in the game will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game.
I would like to see that u can decorate the house that u buy, cook, married, blowing up buiding and they have to built a new one.
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Title Post: What is the best addition to GTA IV?
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Rating: 100% based on 9998 ratings. 5 user reviews.
Author: Unknown
Thanks For Coming To My Blog
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